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NDS Indies und Homebrew bei den 2009 IGF Mobile Awards

von Echtzeit am 14. Februar, 2009 · 1 Kommentar

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Dieses Jahr findet zum zweiten Mal das Independent Games Festival (IGF) im Bereich Mobile statt, die Gewinner und Finalisten werden auf der Game Developers Conference (GDF) vom 23. bis 27. März 2009 in San Francisco spielbar sein. Von insgesamt fünf Beiträgen für den DS stammen zwei aus der Homebrew-Szene, die restlichen drei sind Studentenprojekte von kleinen Entwicklern.

Mortley: A Stitch in Time

Vom indischen Entwickler Yellow Monkey Studios kommt dieses klassische Point & Click Adventure, das wie folgt beschrieben wird:

Its the yearly mad scientist reunion, or “In.S.A.N.E.” awards! Award nominee Dr. Frank Einstein’s Doomsday device is a sure winner. But alas, its stolen. Dr. Frank stitches up various body parts to create Mortley, a grotesque rendition of a noir film detective who is literally falling apart! Play as Mortley, meet fantastic characters, replace his various body parts with in-game items, travel back in time to recover the doomsday device and save the world in this quirky adventure game for the DS.

Reflection

Die Idee, zwei verschiedene Welten gleichzeitig auf beiden Bildschirmen zu steuern ist nicht neu. Mir fallen spontan zwei Vollpreistitel ein, die leider verhauen wurden. Hoffentlich kann das Team Reflection die Idee endlich vernünftig umsetzen.

Reflection is a 2D Puzzle Platformer for the Nintendo DS in which you control a character through one platforming world on one screen and through a mirror world on the second screen, with one set of controls.

Players first take control of Kagami, an adventurous girl who finds herself trapped in a cave. She soon encounters a glowing green crystal which grants her the reflection mechanic, but unwittingly unleashes a dormant evil. Kagami’s primary gameplay mechanics are her wall jump and reflection.

Players are then introduced to Nishith, a powerful guardian, with demons of his own, tasked with ensuring that the seal binding the evil is not broken. Sensing that the seal has been weakened, he races to stop the evil from being released. Nishith’s primary gameplay mechanics are his double jump and ability to desynchronize the top screen character from bottom screen character.

Oozerts

Zum letzten Titel gibt es leider noch kein Video, dafür aber die längste Beschreibung. Für dieses Projekt spricht, dass es von Gambit aus Singapur entwickelt wird. Das gleiche Team hat schon das exzellente CarneyVale: Showtime für XNA Community Games (Reviews folgt) zustande gebracht.

Oozerts, Tastipet Inc’s bestselling candy bar, is low on supply and they need help! In order to fulfill their shipment orders, you have been hired as an intern at the Candy Reclamation Plant. Your job is to dispense every monster’s favorite candy bar into awesome-looking candy wrappers. Your supervisor, Scoop McGoop, wants you to fill each candy mold with precisely the correct amount of Oozerts. Can you survive the mechanical mayhem of the plant and produce enough Oozerts to please Scoop McGoop?

Based on the thrilling and magical world of Lure of the Labyrinth, Oozerts is an exciting and innovative puzzle game developed for the Nintendo DS. Players will work their way through 3 exhilarating levels, slicing, merging, and shoving delicious, slimy Oozerts up into the candy mold. Apart from being a great gaming experience, Oozerts will also convey the conceptual logic of fractions, a math concept only briefly addressed in the original Flash-based Lure of the Labyrinth PC game.

Developed especially for middle-school pre-algebra students, Oozerts will be a highly enjoyable and interactive experience for everyone, regardless of their age.

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Die Teilnehmer aller Systeme in der Übersicht

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